After a few weeks of scripting and debugging (thanks to Shard’s direct reports and player testing on the PTR), we are happy to release Phase 4: Rise of the Blood God, which includes a new raid, Zul’Gurub, along with Dragons of Nightmare and Silithus content.
Zul’Gurub will only be available in normal difficulty, as it is a smaller raid.
There will be an additional achievement on Hakkar’s death if you manage to kill it in hard mode (without killing any priest)
- The following bugs have also been fixed with this update:
Charge behaviour when jumping from high ground
Charged right through rock, into the abyss.
After todays update - I’d like to / I want to - browse your goods
Subscription Dual Spec level requirements
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